People

Geography

Sword

The Heroes

So far two bands of adventurers have journeyed across the continent of Jhendor under my guidance. The first group started out in Chélekar and I will call them here "The Guardians". The second group was a band of horse nomads from the Plains of Achdar and they are generally referred to as "The Nomads".

The Guardians first met in the "Blue Sword Tavern" in Chélekar where they got embroiled in Zs'karean politics. They were:

During their adventures they were joined by several other heroes, while some of the original members left the group or died:

Lately the Guardians met two travellers from Narsaria who seem destined to be entangled in their adventures:

Recently two more heroes have joined with the Guardians, a local priest of Liesson and a travelling bard from Narsaria:

The Nomads are from a tribe of the Larman people who dwell on the plains of Achdar. These seven became heroes of their people when they opposed the warlord Uthoroc the Cruel:

  • Harkon
  • Sarco
  • D'chando
  • Jarryd
  • Horsa
  • Koolun
  • Anthra-Cen

Anthra-Cen and Horsa met an untimely death during their journeys, but the ranks of the group were replenished by foreigners who eventually chose to live among the nomads:

  • Setanta
  • Shiro

Ajac

Ajac is a "Dreamer", i.e. a sorceror raised and trained in the "Order of Dreamers" - a powerful and secretive group of magic-users who specialize in dream-related spells. Although he is still an apprentice, he was sent out into the world to learn and make his own experiences. He met Gwendon, Garthan and Turras when they were shipwrecked on the "Isles of the Dreamers" and has been travelling with them ever since. He still marvels at the world outside the small order in which he grew up, but his spells and his ability to interprete dreams have already been of decisive help to the "Guardians".

Appearance

Ajac

Ajac is a man who obviously likes his comfort. His 6'3" and 97 kg make him appear well-fed but not obese. He has black, shoulder-length hair and dark-brown eyes under long black eye-brows. He would like to sport a thick beard to look older and wiser, but no matter how often he examines his face in the mirror no single hair will sprout on his chin. His stature lets him appear strong - which he is not. His movements are awkward and slow and physical exertion fatigues him quickly.

Ajac usually wears a long brown leather garment. A shortsword is fastened to a belt that holds the garment together at the waist. If he had a tonsure he could be taken for a monk when he travels the roads on the back of his mule "Garthan".

Character

Ajac likes to eat and drink. But since an unpleasant experience he drinks larger quantities of alcohol only when in the vicinity of his lodgings and when no nightly ventures are expected. He likes company but prefers to listen quietly while others do the talking. He drops an ironic or sarcastic word into the conversation only occasionally but then with masterful timing and without looking up from his plate. When he is addressed directly, his strong and clear voice carries a lot of charisma. In discussions he talks slowly and carefully and meets the eyes of others with a serious stare.

Ajac tries to hide his magical talent, but his voice and eyes create an aura which makes it obvious - at least to the observant - that there is a special quality to this young man. If asked for his profession, Ajac gives it as "interpreter of dreams".

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Garthan

Garthan

Garthan and Gwendon are the sons of the powerful sorceress Alessandra, but they grew up in the simple home of their father in Chélekar. Garthan became a mercenary soldier and a masterful swordsman. He distrusts the gods and their priesthood and would rather rely on his family's sorcery than on prayers.

Garthan looks the mercenary with his impressive build, hard face and shoulder-length brown hair. Several scars are the marks of his profession. When not wearing his armor he dresses well, showing the modest wealth he has accumulated. On a closer look one can see the family resemblance to Gwendon. His weapons and armor are always in excellent condition.

Garthan carries the sword that the Guardians recovered from the imperial treasury of Chélekar. The blade is of superior craftmanship and shows no signs of age, but the hilt is ordinary and of mediocre quality. Because Turras was not able to hold the sword - it always twisted from his grip - Garthan kept it. He never used it though.

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Gwendon

Gwendon

Quite different in spirit and demeanor from his brother Garthan, Gwendon chose the fine arts as his profession and became a bard. He uses knowledge of the legends and his poetry to warn the people he meets of the impending Third Coming of the Cold King. Lately the relation to his mother Alessandra has become strained. Quote: "I was adopted!"

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Jarryd

Jarryd

Jarryd is a member of the Larman people, nomads who wander the plains of Achdar with their herds. The winters are hard that close to the Core, and the Jirrek have to roam far and wide to get enough food. It's no wonder that Jarryd highly values warm clothing and good horses.

Nevertheless the small woman can often be found at her warm smithy, clad only in a heavy leather apron. She learned the craft of metalworking from Terikon, the tribes bronze smith. Slowly Jarryd is taking over more and more of his duties, as he is getting older and she learned the secrets of smithing iron on her journeys. When at work she binds her long black hair into one thick braid. The work at the anvil has made her very strong, although she doesn't look it, but she never quite developebut she never quite developed the incredible endurance of Terikon, which annoys her. She excels at her craft and it seems as if she has a very special affinity for fire. Her five-year-old daughter Rian is living proof for that, as her father was a elemental fire spirit named Igno. She inherited his striking red hair, a colour otherwise unknown among the nomads.

This extraordinary - but short-lived - relationship has earned Jarryd the nickman "fire-friend" among her people.

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Laurenzo DeGabaldano

Laurenzo DeGabaldano

Laurenzo, a member of the numerous and far-reaching DeGabaldano family, was born and grew up in the metropolis Ilaris, but has been travelling the lands on the Sea of Cold from some time. Lately the search for warm and proftable winter quarters brought to the wrong place at the wrong time. He came to the roayal court of Gwynnin just at the moment, when the country's nobles revolted against the king. Suddenly Laurenzo found himself within a besieged castle, where the mad king had bolted.

Laurenzo tries to make the best of the confusing and dangerous political situation in Gwynneth, i.e. stay alive and earn as much money as possible on the way.

Mannor ap Macmillian

Mannor ap Macmillian

Mannor is the oldest son of Thergar ap Macmillian, a respected elder of the Macmillian clan from the upland regions of Gwynneth, and grew up in the town of Torannos with his older siblings - one brother and one sister. The Macmillians are a vassal clan to the Gawaens, but are highly respected among most of the highland clans.

Thergar, a man steeped in the traditions and customs of his people, raised his children to become worthy and respected clan members - with an iron hand and the lash, if he felt the need. It was hardest for Mannors sister Alana, who fought bitterly with their father to escape the typical woman's role in the clan. She started studying very early in her youth and eventually managed to convince her father to let her become a priestess of Saer.

As his older brother would eventually inherit the family's land and wealth, it was only natural for Mannor to also become a priest. His father send him off to Gwynnin where he studied and trained under the tutelage of Cerem ap Hadraing, the high priest of Liesson.

Away from the overly strong influence of his father and his provincial hometown, Mannor thrived. He found his calling in the service of Liesson, always striving for freedom, justice and sympathy for his fellow man. He is still young though, perhaps a bit too curious and always in jeopardy of acting brashly, especially when things look like slipping out of control.

Morten Essansor

Morten Essansor

Morten is a young and promising architect and engineer from Narsaria. A possible project for count Tamaig ap Llannaid has brought him to Llannaid in the kingdom of Gwynneth. This is his first great journey away from his homeland. The project for which count Tamaig is hiring him promises to be an interesting and profitable job, and Morten eagerly awaits the start of the work.

Morten is in his mid or late twenties, although he still looks younger. His hair is dark brown and he acquired a bit of a tan. He shaves regularly, and leads a respectable and - so far - ordinary life.

Those who don't know his real profession might mistake him for a merchant or scribe, as he often ponders over books and papers, and does not look like he earns his living with physical labour. His clothing is servicable, robust and explicitly non-military. He usually wears a high-quality dark cloak when travelling. He usually shuns weaponry, but in rougher areas he might equip himself with a short sword.

His appearance is rather quiet, unpretentious, and pretty relaxed. When given the chance he delights in talking about the cities he has seen and the people he has met in the civilized portions of the world, i.e. Narsaria. He is quite a good story-teller and conversationalist, who can both listen and talk, and he seems genuinely interested in other people. He speaks good Narsam and adequate Andemachat.

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Seharan

Seharan, drawn by Anja Odenthal

Seharan is a nomad warrior from the plains of Ankatar. She came to Chélekar to search for her sister who had left the tribal lands with some Z'skar travellers. She met the other guardians on this visit and sadly learned from them that her sister was dead, killed in attempt to murder the whole family of the Zs'kar. Together with her newfound friends she avenged the death and slew the responsible assassin.

She left Chélekar some time later to return to her homeland, but met the Guardians again on their journey Zs'rarn. She helped them to deliver the child Ralri safely to his family. The wanderlust had Seharan in its grip again, and she accompanied her companions back to Ch´lekar where she learned that the body of her sister, which she had never found, had been raised by a powerful sorcerer as a zombie slave. She freed the body and finally laid the spirit of her sister to rest, leaving Chélekar for good after this adventure.

Seharan on her Nurai, drawn by Anja Odenthal

The picture on the left shows Seheran on her Nurai, the animal the nomads of Ankatar use for riding. She is wearing her leather armor and wields a battle axe enchanted with a Strength spell. Her hair is dressed is the traditional warriors' style of her clan and the bands on the horns of her Nurai are badges of races she has won. Not visible is the strong composite bow that her people favor, and which has brought down many an enemy.

Seharan is fiery in temperament and often gets into arguments - not only with strangers but also with her friends and companions. Still, in times of need they can always rely on her courage and strong weapon arm.

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Tim Kallar

Tim Kallar

Tim came as the first navigator of the Narsarian trading ship "Celara" to Gwynneth. Since the "Celara" will spend the winter in port, he is forced to stay for a while in this coreward land. An affair with the dark-haired beauty Aiunn made the prospect of a winter in Gwynneth rather promising though, and Tim left the ship to have freedom of movement in Llannaid. He is an initiate of Ulan, the god of seas and sailing.

Tim Kallar is about six feet tall and has lond dark hair, often bound into a ponytail. His eyes are brown and his face is weather-beaten. He usually lets his facial hair grow into a three-day stubble.

Tim is in his mid-twenties and a rather silent type. He seems to prefer actions to words, and on the rare occasions he takes part in a conversation, his slang reveals his origins in the lower social circles of his hometown Dar-Maran. That he has become a master of such a respectable profession as ship's navigator is proof of the dedication and diligence he is capable of. He sometimes eyes the high class passengers on board of the "Celera" darkly, as if sizing them for a robbery, but this seems to be rather him cultivating an air of danger and "not-to-be messed-with" attitude than an actual threat.

He is most accessible when talking about ships, sailing, women and gold. Nothing else seems to rouse his interest. When he leaves ship, he usually goes armed with a broadsword and keeps to himself on those occasions. Only rarely can he be seen carousing with the rest of the crew. He vansishes for a few hours, comes back on time, and spents most of his time on board. He speaks colloquial Narsam and has a passing knowledge of Andemachat.

Tim lives the maxim "Live and let live - you don't bother me, I won't bother you." The only people he seems to view with suspicion and scorn are wizards and sorcerers.

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Turras si Verion

Turras si Verion

Turras is a devout follower of Liësson and a worthy champion of the god of combat. His swordmanship is at least equal to that of his companion Garthan and he has actually won the famous tournament of Lharach - a great feat, even if there has been some loose talk about the resolve of his final opponent to actually win the fight. As he has served under the mercenary captain Malvin before, Turras is the driving force behind the Guardians' journey to Gwynneth, where his former mentor is now meddling in politics.

Turras is of average height and powerful built, with a very straight posture. His face and expression are usually guarded, some might even say brooding. His Urit heritage is obvious, as his stockiness, angular face and greyish skin colour are typical features of this breed of people.

He typically wears well-made, hardwearing clothes, strong boots, and if it suits the occasion his leather jerkin or even his armour. Several symbols and badges proclaim his allegiance to Liësson. He is armed with about half a dozen swords, a shield, a dagger and a sling.

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